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Spline map parameters in unwrap uvw 3d max 2015
Spline map parameters in unwrap uvw 3d max 2015











spline map parameters in unwrap uvw 3d max 2015
  1. SPLINE MAP PARAMETERS IN UNWRAP UVW 3D MAX 2015 HOW TO
  2. SPLINE MAP PARAMETERS IN UNWRAP UVW 3D MAX 2015 PROFESSIONAL

This technique can be used to apply a UVW Map modifier to each face on an object if you so desire. The goal is for it to be much less tedious than actually unwrapping your model.

spline map parameters in unwrap uvw 3d max 2015

There are some corners you can cut to save time (making multiple sub-object selections for one) but ultimately this process is still pretty tedious. You may need to make many sub-object selections and apply many UVW Map modifiers depending on the complexity of your model. The process is simple, make a sub-object selection then apply a UVW Map modifier to it, then tweak it to your needs. Rather than approaching things from a “which projection type will fit this object best” perspective consider things more along the lines of “which projection type will fit this part of the object best.” To do this, you need to start adding UVW Map modifiers on a sub-object level, such as to individual faces (usually the case) or elements. That’s the trick-applying individual UVW Map modifiers to sub-object selections. It’s used more for animation-related issues of scaling and not what we’re talking about here. There’s another mapping type XYZ to UVW that’s not pictured. Usually, unless you’ve got a close similarity between your object and another projection type, plane and box types are the best place to start. You can see in the image above that each UVW Map modifier projection type functions quite differently. For example, the Great Pyramid of Giza doesn’t resemble a plane at all-it’s a 3-dimensional shape after all! However, each of its individual faces does resemble a plane. Most objects aren’t perfect cubes, spheres, or cylinders though-but their individual parts might be close enough. If you’re applying textures to buildings, boxes, or working with procedural textures this isn’t a big issue. The problem with the UVW Map modifier is that it only offers basic types of projection mapping, like Box, Plane, Cylindrical, and Sphere.

SPLINE MAP PARAMETERS IN UNWRAP UVW 3D MAX 2015 HOW TO

In this case, knowing how to extend the functionality of the UVW Map modifier to mimic the end-result of unwrapping your UVWs really pays off.

SPLINE MAP PARAMETERS IN UNWRAP UVW 3D MAX 2015 PROFESSIONAL

That’s never the case and knowing how to “fake the funk” when required is an essential skill of any professional artist. In a perfect world, we’d all be able to justify the time required to provide seamless, beautifully-unwrapped UVW solutions. This tool lets one manually define where seams in texture tiling should be, features tools like the Pelt tool to evenly distribute mapping coordinates, and has a lot of third-party plugins to help along the way. This modifier is, arguably, another stage in workflow compared to an added measure like the UVW Map. The Unwrap UVW modifier is a whole other animal compared to the UVW Map. The problem with the UVW Map modifier is that it only offers basic types of projection mapping, like Box, Plane, Cylindrical, and Sphere When working with simpler 3D models, the shortfalls of this method are greatly outweighed by the amount of time it saves compared to unwrapping. It projects mapping grids onto your model rather than explicitly defining edges or boundaries. The UVW Map modifier in 3DS Max provides a quick-and-dirty way to add mapping coordinates to a scene object. This gets one started out on the right foot but non-Euclidian actions can quickly wreak havoc on the mapping solutions-meaning you have to start getting your hands dirty. Surface objects like Editable Poly or Editable Mesh don’t do this by default but have a “generate mapping coordinates” box that can be ticked. Spheres, cubes, and other basic primitives automatically generate mapping coordinates on creation. When creating 3D models it’s often possible to generate UV mapping coordinates as a by-product of the modeling process.

  • Step 2: Apply UVW Map Modifier + Adjust Gizmo.












  • Spline map parameters in unwrap uvw 3d max 2015